Mission: MRD is an educational mini-game created for Genentech. Players' main goal is to travel through the bloodstream destroying cancer cells to reach MRD-negativity.
My contribution:
Creating wireframes and user flows to map the game experience.
Designing a simple interface, game assets and backgrounds.
Developing the look & feel of the bloodstream and cells that strike a balance between playfulness and science
Visual design process:
Gathering design inspiration from many sources. For healthcare games, the designer should look at every level: the genetic level, the cell, the human body.
Refining your choices. If the imagery or graphics are too scientific and detailed for a health game, simplify the number of objects. Having more abstract, simple and organic shapes can make gameplay more engaging.
Creating depth and movement using different types of opacities and overlays.
Choosing a colour palette that will ensure enough contrast between interactive objects and backgrounds.