Cargo Transport is a space-themed online physics game, featuring a persistent open world for players that enjoy both single-player and collaborative multiplayer experiences.
Unlike most multiplayer games, Cargo Transport aims at an easy drop-in and drop-out experience that can be enjoyed independently of the number of players online. This project was developed during the second term at the CDM in collaboration with Radial Games.
There was a lot of room for exploration in design and we decided to create a UI that combined a lot of illustration elements from the game.
My contribution:
Mapping a user flow that aims for a smooth experience in the game.
Designing a colourful space theme UI that includes different components like a HUD (where players can see their character's vital statistics) and a mini-map (to help the players find their location in the game).
Establishing a consistent brand and look & feel for the game.
Illustrating characters and game elements.
Learning and creating simple animations for particles in Unity.